The Gamification Workshop is
officially sold out!
But you can sign up for the
waitlist here to be notified if space becomes available.
Summit Day 2 --
Gamification Workshop
January 21, 2011
Do You
Know the Score on Gamification?
Creating engagement with game
design can be complex and time-consuming -- but the rewards are
unparalleled: increased customer activity, retention and viral
growth are all within your reach.
Take
some of the guesswork out of your Gamification strategy and learn
from the masters in this unprecedented, focused workshop.
Gamification Workshop -- Featuring Amy Jo Kim
On Day 2 of the Summit, join leading
expert Amy Jo Kim for a full-day,
hands-on workshop that leads you through the strategy and
problem-solving cycles of building an engagement loop and
Gamification architecture. Start with basic concepts, a
working definition, core strategic metrics, and a proven
design framework for applying game design to your project.
Then, working together and in teams, brainstorm and spec out
solutions for your specific business requirements, under the
facilitators' guidance.
At the end of the day, you'll
leave the workshop with an action plan, key problems solved,
and supporting/reference materials under your arm - including
books, whitepapers and course documents - ready to engage with gamification.
Whether you are building a new
product or service from scratch, or looking to make your
existing experience more fun, the Gamification Workshops are a
one-of-a-kind opportunity to learn, problem-solve, and
interact with the most experienced teachers in the space.
Lunch will be provided, along
with a tech talks from BigDoor and Bunchball. Members of their
staffs will also be available to answer your technical
questions throughout the day.
The workshop is sold out. Only
GSummit Day 1 Attendees are eligible to waitlist at this time.
Sign up for the waitlist today to be notified if space
becomes available.
Who Should Attend:
Startup
Founders/Execs, Product Designers/Managers, UI/UX
Professionals, Marketing Strategists, Community
Managers - anyone who wants to understand and implement game
design effectively.
Key Takeaways:
-
How to use game mechanics
effectively to engage your audience, create stickiness and virality
-
Identify a core engagement loop
for your product or service
-
How to design a gamification
architecture and convey it internally in your organization
-
How to decide which game
mechanics to use for your product/site
-
Illustrative case studies of
Gamification done well and poorly
-
Understanding point systems and
how to use them to your advantage
-
How to apply game thinking to
problem analysis and problem solving
-
5 in 30: The top five things you
can do to create engagement in the next 30 days