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| NOMAN ALI is the
CEO and co-founder of Peanut Labs, one of the leading virtual
currency monetization platforms for online games. He has been
doing startups for over 10 years with the focus initially on
creating online presence for brands and later on social media
and online gaming. He co-founded Peanut Labs in 2005, and has
been instrumental in connecting social media and market
researchers. Peanut Labs went on to become the market leader in
social media sampling and was acquired by e-Rewards (now known
as Research Now) in 2010 to be part of one of the biggest online
data collection company used by Fortune 500 companies worldwide
for market research. Noman has a B.S. in computer science and
lives in San Francisco. |
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| MANNY ANEKAL
oversees the development and sales of Brand Sponsorships for
Zynga’s network of games. He focuses on creating high
impacting ad integrations, which provide immense ROI to brands
through the reach of TV, the measurability of online, and the
most engaging advertising products. Before joining Zynga, Manny
ran Global Ad Operations for Electronic Arts, which managed
advertising across online properties, in game dynamic
and static ads for Xbox 360 and PS3, mobile and social
networking. Prior to that, Manny spent 2 years at
Microsoft/Massive Incorporated, developing new in game
advertising technology and worked with the world’s top
game publishers and developers to drive advertising revenue.
Manny has also held positions at The Nielsen Company, Time
Warner, and Accenture. Manny holds an International Finance and
Marketing degree from the University of Miami and graduated with Honors. |
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| JAY BAAGE, both a
"suit" and a creative, is a Sweden-born media
professional, focused on shepherding media and brand properties
from an analog to a digital world. Since 2006, Jay plays a key
role at Digital Media Wire (DMW), a leading provider of news,
financial information and conferences for media professionals.
He keeps tabs of the most innovative companies and manages many
of DMW’s most significant advertising and sponsorship
relationships across its events and publishing properties. His
clients range from Fortune 500 companies to start-ups and cover
such industries as games, music, film, television, publishing,
mobile and internet commerce. He has furthermore transformed the
company’s approach to marketing by audience and community
development through social media. He has during his career
established high-profile strategic partnerships with other
leading industry organizations such as PGA, SAG, GDA, CTIA, E3
and Canadian Music Week and connected senior executives in the
media and entertainment industries, leading to high level deals. |
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| DR. IAN BOGOST is
an award-winning videogame designer and media philosopher. He is
Associate Professor at the Georgia Institute of Technology
(where he is also Director of the Graduate Program in Digital
Media) and Founding Partner at Persuasive Games LLC. His
research and writing considers videogames as an expressive
medium, and his creative practice focuses on political games and
artgames. Bogost is author or co-author of seven books,
including Unit Operations, of Persuasive Games, Racing the Beam,
Newsgames, and the forthcoming How To Do Things with Videogames
and Alien Phenomenology. Bogost's videogames cover topics as
varied as airport security, disaffected workers, the petroleum
industry, suburban errands, and tort reform. His games have been
played by millions of people and exhibited internationally. His
most recent game, A Slow Year, a collection of game poems for
Atari, won the Vanguard and Virtuoso awards at the 2010
Indiecade Festival. |
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TIM CHANG is a Partner at Norwest Venture
Partners. Tim brings a combination of operational,
technical and international business experience to
NVP. He focuses on investments in mobile, gaming,
digital media, and also leads NVP's investment practice in
China and Asia-Pacific. Tim led NVP's investments in and
joined the boards of directors of ngmoco, PCH
International, AllReach Media, Lumos Labs, Brite
Semiconductor and 3jam. He also led NVP's investment in
Branchout, a career networking application for social
networks and social media, and Playdom (acquired by
Disney), a leader in social gaming. Tim is a board
observer working closely with Borqs, deCarta and Veveo.
For a complete biography of Tim, please visit www.nvp.com.
Tim Chang is a member of
the Gamification Summit Advisory Board.
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| GEOFF COOK is now
the CEO of his third multi-million dollar Internet enterprise,
myYearbook, all grown from zero traffic and zero revenue to
significant market-leading properties. In 1997, at age 19, Geoff
founded EssayEdge.com and ResumeEdge.com from a Harvard dorm
room. Each property dominated their respective niches:
admissions essay and resume writing help. He then sold his
companies to The Thomson Corporation where he led the Consumer
Market Group for a Thomson Learning division, departing Thomson
in 2005. Geoff has been featured in Wired,Rolling Stone, ABC
News, CNBC, and USA Today. In 2005, Geoff became the CEO of
myYearbook, joining forces with his siblings. Geoff was
instrumental in raising $20+ million in angel financing, venture
capital, and venture debt to build the young company into the
largest US social media site. Geoff has an A.B. in Economics
from Harvard University and lives in New Jersey with his wife
Kerri and daughter Madeline. |
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SEBASTIAN DETERDING is a researcher and
designer working on user experience, persuasive design, video
games, and gamification. His PhD research at the Research
Center for Media and Communication at Hamburg University looks
into the use of game design to motivate user behavior in
non-game contexts. Prior to this, he worked several
years as user experience designer at Europe's largest magazine
publisher, Gruner+Jahr, and as program manager at the Federal
Agency for Civic Education in Germany. Among other things, he
was UX project lead of the redesign of one of Germany's five
largest news sites, and product manager of Germany's most
popular e-democracy application, "Wahl-O-Mat".
Today, he speaks and publishes internationally on persuasive
design and gamification at events such as reboot, re:publica,
or Playful, and consults game companies on game usability and playability.
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DEMETRI DETSARIDIS is the General Manager and
Executive Producer at Area/Code. Founded in 2005,
Area/Code is a cross-media game design and
development studio whose credits include landmark Facebook
game Parking Wars, iPhone hit Drop7, current release
CSI: Crime City, and consulting for clients like
Nike, Nokia, Foursquare, Team Detroit and J. Walter
Thompson. Before joining Area/Code, Demetri spent his
last decade making video games of all shapes and
sizes. He was the Co-Founder and Creative Director of
Massively Mobile, a London-based mobile games studio, and
prior to that, a game designer at mobile gaming giant
Gameloft. Demetri was also a member of the original
development team of Warner Bros.' superhero MMORPG DC
Universe Online and a longtime game designer and
producer at award-winning casual gaming pioneer Pop
& Co.
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KRIS DUGGAN is a serial
entrepreneur with a deep understanding of web loyalty, game
psychology, and engagement analytics. His third and
current startup Badgeville makes it easy for web publishers to
increase user loyalty and engagement using game-based
techniques to create highly-engaging web experiences. The
comprehensive social rewards platform gives publishers and
marketers access to a suite of highly-configurable white label
widgets and an API, behavior-tracking tools and powerful
engagement analytics. Site visitors are rewarded with
real-time achievements and reputation that help publishers
achieve specific pre-defined and measurable business
goals. Current clients include Comcast SportsNet,
Philly.com, TechCrunch (AOL), SlideShare, The Next Web, and
more. The company was selected out of thousands of applicants
as a top round finalist at TechCrunch Disrupt and won the
Audience Choice Award for best of show. Visit www.badgeville.com for more information.
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GLENN ENTIS is a co-founder and partner of
the new venture fund Vanedge Capital, based in Vancouver,
Canada. The focus of the fund is interactive digital media and
businesses, particularly businesses that effectively use
gamification to create more engaging and productive
experiences for their customers. As a co-founder of pioneering
computer animation studio Pacific Data Images (now the
northern California studio of DreamWorks Animation), CEO of
DreamWorks Interactive, and most recently worldwide Chief
Visual and Technical Officer of Electronic Arts, Glenn
continues to learn about games and digital media, and is
excited about how the design principles of games will help
create new winning companies, products and services.
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| | DAVID FEINLEIB brings
extensive entrepreneurial and operating experience to his role
at Mohr Davidow. He invests in Internet-enabled companies. Prior
to MDV, David founded Likewise, a venture funded company
providing interoperability software for mixed Windows and Linux
environments. Before Likewise, David was an
Entrepreneur-in-Residence at Ignition Partners, where he
co-founded and was VP of Product Management at Consera Software
(HPQ). Prior to Consera, David co-founded and was CEO of
onDevice (KEYN), a wireless software company. Before onDevice,
David led marketing and development teams at Microsoft. He
managed the Out of Box Experience team for Windows and worked on
television and Internet access services. David's first
entrepreneurial endeavor was in junior high school when he
developed and sold ShareWare programs. David maintains a blog at
www.vcdave.com. He sourced
MDV's investments in Genius, hi5, Infusion Software, Ironkey,
and PBworks. He serves on the board of VirtuOz, and is a board
observer at Visible Measures. He is also a director of Likewise
. David holds a B.A. from Cornell University, and an M.B.A. from
the Stanford Graduate School of Business. David led investments
and holds board seats with doxo,VirtuOz |
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NEAL FREELAND is Director for Bing,
managing engineering teams to build loyalty marketing programs.
Previously, he was Vice President for BuddyTV, the #1
independent social media site for TV fans, and Vice President
for Zango, where he deployed a $25 million marketing budget
leading to a strategic acquisition by blinkx. Prior to Zango,
Neal was Director at Microsoft, where he managed $125 million
marketing budget and helped launch Live Search. During his five
years at Microsoft, he also held product management positions in
MSN and Windows Live. Prior to Microsoft, Neal served as an
officer in the U.S. Navy. |
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| | AMIT FULAY is a
Product Manager at Google. Amit is responsible for Google's
strategy around virtual currency and loyalty programs.
Previously, Amit was the Director of Product Management at
Jambool, a leading virtual currency monetization startup that
was acquired by Google in August 2010. Before Jambool, Amit
worked in the advertising division at Microsoft helping the
company create a targeting platform for Display Ads. Amit holds
a Master's and Bachelor's degree in Computer Science. |
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LIZ GANNES has been a Silicon Valley-based
business technology reporter since 2004, where she started her
career as a reporter at Red Herring. She was the second
employee at the technology blog network GigaOM, where she
covered the rise of the social Web. As part of GigaOM, in
2006, Ms. Gannes founded NewTeeVee, a site that became the
preeminent source for news and analysis about Internet video
and ultimately the intersection of entertainment and
technology. She graduated from Dartmouth with a degree in linguistics.
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JAMES GATTO
is the creator and leader of the firm's Virtual Worlds
& Video Games team, leader of the Open Source team and
previously headed the firm's Intellectual Property practice. He
leverages a unique combination of more than 25 years of
experience, business insights and attention to technology trends
to help software and internet companies develop IP strategies
that are aligned with their business objectives, determine IP
protection and enforce IP rights. He also provides strategic
advice and counseling on a wide range of other technology and
internet issues. He is an Advisory Board Member and Chair of the
Legal Committee of the Association of Virtual Worlds. He is
currently developing and co-chairing a working group on Virtual
Worlds and Video Games for the International Technology Law
Association (ITECHLaw). He was recently named a Lexology Legal
Writing Awards winner for his various client alerts and
advisories focusing on social media and related legal issues. He
is a recurrent contributor to the Virtual Law Blog hosted by
Pillsbury(www.virtualworldlaw.com). Mr. Gatto is frequently
invited to speak at leading business and legal conferences in
the U.S. and internationally. |
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ERIC GOLDBERG is an advisor, board member and
consultant to consumer-facing technology companies, ranging
from Playdom to PlaySpan and from AT&T Wireless to Goldman
Sachs. He focuses on five business sectors: games, virtual
worlds, consumer Internet, wireless, and monetisation. He was
previously President or a co-founder of three start-up
companies. Eric started his career as a designer and developer
of wargames, and more recently is the designer and co-author
of The Tom Peters Business School in a Box, a case study
simulation.
Eric Goldberg
is a member of the
Gamification Summit Advisory Board.
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CHARLES HUDSON is the Co-Founder of Bionic
Panda Games, a mobile games startup. Hudson was the
VP of Business Development for Serious Business, a leading
producer of social games that was acquired by Zynga in
February 2010. Hudson founded Third Power LLC, a conference
and events company that was acquired by WebMediaBrands
(NASDAQ:WEBM) in late 2009. Third Power LLC was the company
behind the Virtual Goods Summit, Social Gaming Summit, and
Smartphone Games Summits. Hudson has also worked at Gaia
Online, Google, IronPort Systems, and In-Q-Tel (venture
capital group for the CIA). Hudson holds a BA and MBA from
Stanford University.
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GREG JOHNSON is Vice President, Digital
Ventures at Playboy Enterprises, where he oversees new digital
initiatives and development of strategic partnerships. Since
joining Playboy in February 2005, Johnson has been
instrumental in defining Playboy’s lifestyle-content
strategy and recently completed the second iteration of
Playboy’s Miss Social program, the company’s first
foray in to social gaming and game mechanics. Previously, Greg
was Director of Mobile, where he launched Playboy’s
North American mobile business, produced and syndicated
Playboy’s award winning mobile series INTERNS and
broadened Playboy’s mobile distribution footprint globally.
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AMY JO KIM is an
internationally-known metagame expert and social game
designer. Her design credits include Rock Band, The Sims,
Ultima Online, eBay, there.com, Family.com, and Lumosity. Her
clients include Electronic Arts, Activision, ABC, Sony,
Disney, eBay, MTV, Square/Enix, and numerous startups. She's
the author of Community Building on the Web, a social design
handbook available in 7 languages (English, Spanish, German,
Italian, Japanese, Korean, and Chinese) that's required
reading in game design studios and universities around the
globe. Amy Jo holds a PhD in Behavioral Neuroscience from the
University of Washington, and a BS in Experimental Psych from
UC San Diego. She's an adjunct professor of Game Design at
USC, and lives in Burlingame with her husband and two kids.
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JOSH KRAMER is the founder & managing
partner of Leapfrog Builders, a boutique consultancy helping
consumer media companies, retail brands, and online game
publishers leverage the latest approaches to loyalty (in
retail) and consumer engagement (in media) to grow revenue and
overall LTV. Gamification is a primary tool used by Leapfrog
when designing and optimizing digital offerings for CBS, PCH,
GSN, and many other clients. Josh has led the development,
launch, and operation of cutting-edge online products &
platforms to position start-up and high-growth organizations
as industry leaders. Josh started his internet career as CTO
& co-founder of GoAmerica, a pioneer in wireless web &
email in 1994. Since GoAmerica's IPO in 2000, Josh has held
the CEO and other senior leadership roles in product &
technology at Live Gamer, Oberon Media, Majesco Entertainment,
and Microsoft. Josh lives with his wife and two young children
in the Greater New York City.
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NICOLE LAZZARO is the Founder and President
of XEODesign, Inc. She has 18 years of expertise in Player
Experience Design for mass-market entertainment products. She
has an undergraduate degree in Psychology from Stanford
University where she also studied film making and computer
programming. Nicole was the first person to use facial
expressions to measure player experiences. Through this
research which she published in 2004 she discovered that
people's favorite player experiences (PX) craft emotion by
offering choices in four play styles: the Hard Fun from
challenge and mastery, Easy Fun from exploration and role
play, Serious Fun for relaxation and real work, and People Fun
from the excuse to hang out with friends. XEODesign's PX model
on emotion and games called the 4 Fun Keys inspires a wide
range of creative approaches for crafting more emotions from
play. With the 4 Fun Keys developers access player's emotional
response to innovate early in the development cycle where
there is much less risk.
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GEOFF LEWIS is the Founder &
CEO of Topguest, a new Company offering geolocation-centric
customer relationship management solutions for hotels &
airlines. Topguest's consumer app for iPhone and Android is
the only way to get real hotel points, air miles, and travel
perks for your Facebook Places and Foursquare check-ins.
Topguest launched in June 2010. Clients include Hilton,
Wyndham, InterContinental Hotel Group, Thompson Hotels,
Standard hotels, and over 20 other leading hotel and airline
companies. The Company is backed by notable silicon valley
investors including Peter Thiel's Founders Fund, Ron Conway,
Keith Rabois, and Jeff Clavier. Geoff has been a featured
speaker at TechCrunch50 and Travel Distribution Summit, and an
expert commentator on TechCrunchTV, CNBC Power Lunch, and
MSNBC Your Money.
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JAY LEVY is a co-founder and
partner of Zelkova Ventures. Jay focuses most of his
time in working with the current portfolio company
and looking at new investments in the
software-as-a-service, internet media and green tech
space. Jay launched his entrepreneurial career while
in High School with his first web-services firm,
providing web development services to early stage
companies. After high school, Jay moved to New
Jersey to attend Rutgers University. While still in
college Jay went to work for Morgan Stanley working
on the development of their separately managing
account business. More recently Jay was a founding
partner of Trueview Services, an online monitoring
solution targeted to the small business and
residential market. Jay has been a recipient of the
Crain’s top 5 Entrepreneurs to Watch in New
York received the 40 under 40 Award from Westchester
County. Jay currently resides in Manhattan and in
his free time enjoys playing golf, tennis and running.
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JANE MCGONIGAL, PH.D. is
the Director of Game Research and Development at the
Institute for the Future. Her work has been featured
in The
Economist, Wired,
and The New York Times; and on MTV,
CNN, and NPR. In 2009, BusinessWeek called her one
of the 10 most important innovators to watch. She
has given keynote addresses at TED, South by
Southwest Interactive, the Game Developers
Conference and was a featured speaker at The New
Yorker Conference.
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WANDA MELONI, founder and president of M2
Research, is an industry analyst and market strategist.
Wanda has a deep understanding of emerging trends in
interactive entertainment, games, and social media. She has
been tracking entertainment, development tools, 3D and
graphics technologies, and emerging markets and trends for
over 15 years. Wanda publishes articles and reports that on
the market dynamics affecting development and consumer trends.
In addition to her published works, she consults with many of
the top companies in the industry, providing custom analysis,
investment strategies, strategic positioning and competitive
analysis. Prior to starting M2 Research, Wanda was president
at DFC Intelligence, working with interactive game clients and
custom projects. Early in her career Wanda was a senior
analyst at Jon Peddie Research tracking 3D gaming, animation,
virtual worlds, 3D web applications, CAD, visual simulation,
and enterprise graphics solutions.
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BRIAN MORRISROE co-founded Booyah
to revolutionize the consumer experience.
Booyah is
defining an exploding new market
called Real-World Gaming --
blending new
forms of interactive entertainment by bringing
together elements of the real world and
the digital world.
As featured by
the New York Times and played by over 3.1 million
people, MyTown is the most popular
location-based mobile social game and a leader in
location-based marketing.
Brian has 11 years
of professional experience in the gaming industry,
including 6 years at Blizzard Entertainment where, in
his roles as Art Lead for World of Warcraft and Art
Director for Diablo III, he helped establish the
visual style and future art direction of both
franchises. He's helped ship over 15 million units
worldwide including blockbuster titles such as Legacy
of Kain, Soul Reaver 2, Spider-Man The Movie, World of
Warcraft, and the follow-up expansion World of
Warcraft: The Burning Crusade.
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GEOFF NUVAL helped to conceptualize EVO Media
Group in the summer of 2007 and now steers the Company's
strategy and direction as its CEO. He has led the group in the
creation of the gamified website builder DevHub.com, as well
as the soon-to-launch MySportsIQ (a sports knowledge based
game) and SocialDuels (a Facebook popularity game). Prior to
EVO, Geoff was the CEO of down2night, inc. a nightlife social
networking and event notification platform spanning over 20
cities in the U.S. and Canada. Prior to d2n, Geoff was with
Lehman Brothers Venture Partners (now Tenaya Capital), working
on over 14 investments with a focus on the mobile and Internet
spaces. Geoff holds a Bachelor of Science in Management
Science & Engineering with Honors from Stanford University
and initiated a course in Hi-tech Entrepreneurship at Oxford
University's Said Business School.
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RAJAT PAHARIA is the founder and Chief
Product Officer of Bunchball, the leading provider of online
gamification solutions. Rajat's skill set combines a unique
understanding of technology and design that stems from a four
year career at design firm IDEO where he was co-director of
the Software Experiences Practice. While there he worked with
clients including AT&T Wireless, Avaya, Microsoft,
McDonald's, HP and Philips. Prior to IDEO, Rajat worked at
Philips Consumer Electronics, IBM Research and ViewStar. He
has a Masters degree in Computer Science from Stanford
University, with a focus on Human Computer Interaction, and an
undergraduate degree from the University of California Berkeley.
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JESSE REDNISS is the vice president of
digital for USA Network. In this position, he oversees all
digital efforts for the various USA Network properties
including usanetwork.com, westminsterkennelclub.com,
universalhd.com,
sleuthchannel.com and
characterarcade.com.
Since joining USA in April 2005, Redniss has played a
pinnacle role in the digital restructuring and growth of
the usanetwork.com properties, which has driven a major
shift in the industry and competitor’s online
efforts. During his time at USA Redniss has lead the
digital team to achieve unprecedented growth, resulting in
triple digit increases in traffic metrics
year-over-year. Before joining USA, Redniss worked
as a digital supervisor at Tangible Media on the Atari and
Midway games accounts and several leading advertising
agencies specializing in media planning, buying and
interactive strategy. Redniss has also held positions
within the music industry at Volatile Media and SONY 550DMV.
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KES SAMPANTHAR leads the media
strategy team and innovation lab at Cynergy Systems, an
award winning concept, design and development agency. He
has over 15 years in the software industry moving from
academic research in artificial intelligence to
developing engaging applications for the media and
entertainment industry. He is a game designer and award
winning inventor of ThinkCube; an innovation game/tool
for businesses. His latest research into game design,
neuroscience, behavioral economics and paleoanthropology
has lead to his development of a ‘Motivational
Design Framework’ that has been used to create
engaging experiences for some of the largest web
properties; most recently eBay. Kes is also the
organizer of TEDxPennQuarter in DC (July 2010): http://tedxpennquarter.com/
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BLAKE SCHOLL is the cofounder of Kima Labs.
Prior to this, he was first employee and Director of Product
Development at Pelago, the Seattle-based mobile/social startup
that was first to win backing from Kleiner Perkins’
iFund. Previously, Blake was at Amazon.com for 4.5 years,
where he founded the Automated Advertising group—which
created the world’s first large-scale automated ad
buying system—and turned this program into a
multi-hundred-million-dollar global business for Amazon. Blake
also led Amazon’s early efforts in social product
discovery and personally built massive-scale systems behind
Amazon’s signature personalization technology. Blake
holds a bachelors degree in computer science with honors from
Carnegie Mellon University. Blake is an avid pilot and
especially enjoys the thrill and challenge of high-altitude
mountain flying. When his head isn’t in the clouds,
Blake can be found on the swing dance floor or reading philosophy.
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CARYL SHAW is the Live Producer at ngmoco:)
in San Francisco, California, responsible for the ongoing live
development phase of ngmoco:) freemium games like We Rule,
Godfinger and We City. Prior to ngmoco:), Caryl was a Senior
Producer at EA/Maxis and worked on The Sims, SimCity and Spore
franchises as the Lead Online Producer. Having worked on
websites, online applications, and video games for over 15
years, Caryl has a unique perspective of the industry, where
it's been, and where it's going. She's spoken at many
conferences about a range of topics including: How to
enable and encourage your customers' creativity, Lessons
learned making a social game for Facebook and Putting
User-Generated Content to work in video games. In the
future, she'd like to make games that are both ridiculously
fun and ridiculously commercially successful at the same time.
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SAMANTHA SKEY is Chief Revenue Officer for
ReycleBank, a New York City-based company that motivates and
rewards consumers for engaging in green actions. Skey was the
Chief Marketing Officer at Passenger, Inc., a social software
company providing online community for consumer brands, where
she remains an advisor. Prior to Passenger, Skey was the
Executive Vice President of Strategic Marketing for Alloy Inc,
building award-winning marketing programs for brands, and has
served in management positions at the Walt Disney Company,
CNET and Interactive Imaginations. A frequent presenter and
commentator for business and trade media, Skey regularly
consults with leading organizations in social media and youth
advocacy and holds a BA in Comparative Literature from
Hamilton College. Skey sits on the boards of non-profit
organizations Bronx Academy of Letters, YouthNoise, and The
Earth Adoption Agency and SmartyPants.
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KOANN SKRZYNIARZ is a seasoned media
executive whose involvement with the game development market
dates back more than two decades. In the mid-1990’s she
was given the opportunity to acquire the then fledgling
Computer Game Developer’s Conference after which she
launched Game Developer Magazine and Gamasutra.com which
together serve as the hub of today’s international game
development marketplace. In 2004 she launched Sustainable Life
Media, best known as producer of the internationally respected
Sustainable Brands Conference. SLM’s mission is to
bring together sustainability, brand marketing and design
professionals to explore how social and environmental
innovation can create business value, competitive advantage,
and brand equity while contributing to an abundant future for all.
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KEITH SMITH is co-founder and CEO of BigDoor.
Keith has been working on gamification well before the term
was even a word. An avid game fan, at the age of six he was
selling magazine subscriptions in an effort to buy the
original Atari Pong console. By his own admission, Keith wore
out five Atari consoles and used his love of games to work his
way through college as a game play counselor at Nintendo. He
still knows every level and secret in Zelda and Super Mario
Bros for the SNES. Prior to BigDoor, Keith served as CEO
of Zango, a multi-national company employing 300 people in six
offices in four countries and multiple years was ranked among
the Best Places to Work in Seattle. The company grew to $78
million in annual revenue and $24 million in EBITDA and ranked
#7 on the Inc 500 list. Learn more about BigDoor at
www.bigdoor.com or follow him on Twitter @chiefdoorman.
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EVAN TANA is the Vice President of
Product Management at shopkick, a Kleiner Perkins
and Greylock backed startup focused on dramatically
improving the retail shopping experience. Before
shopkick, Evan led product at Loopt, a
ground-breaking social mapping service funded by
Sequoia Capital and New Enterprise Associates. Evan
got his start in mobile as a product manager at
Digital Chocolate, one of the world's largest
publishers of mobile games and applications. Prior
to working in Silicon Valley, Evan also spent time
at a Beijing-based private equity firm and Goldman
Sachs. Evan earned his BS and MS in Management
Science & Engineering from Stanford University.
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DEAN TAKAHASHI is lead writer for
GamesBeat at VentureBeat. He covers video games,
security, chips and a variety of other subjects.
Dean previously worked at the San Jose Mercury News,
the Wall Street Journal, the Red Herring, the Los
Angeles Times, the Orange County Register and the
Dallas Times Herald. He is the author of two books,
Opening the Xbox and the Xbox 360 Uncloaked. Follow
him on Twitter at @deantak, and follow
VentureBeat on Twitter at @venturebeat.
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JENNIFER VAN GROVE is a Social Media Reporter
with Mashable. She covers web news, startups, industry trends
and writes about the implications of social sites for users
and businesses. Jennifer has worked as a technology
correspondent for NBC San Diego, interviewed a number of
celebrities on how they're using social media, been featured
in the San Diego Union Tribune and San Diego Magazine,
participated as a guest expert on news programs such as BBC
America and CNN Live, and is frequently quoted by local and
national media outlets for tech-related news stories.
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GABE ZICHERMANN is an
author, highly rated public speaker, entrepreneur
and chair of the Gamification Summit. His most
recent book, Game-Based Marketing(Wiley,
4/2010) has achieved critical and industry acclaim
for its detailed look at innovators who blend the
power of games with brand strategy. His next book on
game mechanics is a detailed technical look at
architecture and implementation. A resident of NYC,
Gabe is a board member of StartOut.org ,
advisor to a number of startups and Facilitator for
the NYC chapter of the Founder Institute.
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...And more speakers coming soon!
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