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Like Minds Social Gamification Panel Debate

hosted by Like Minds - www.wearelikeminds.com

Adam Street Club - 9 Adam St., London, WC2N 6AA

Start: Wednesday, Feb 09 2011 6:30 PM

End: Wednesday, Feb 09 2011 9:00 PM

  • Social Gamification Panel Debate

    PLEASE NOTE: This event is fully booked. Please register to be put on the waiting list and you will be notified if a space becomes available.

    If you are unable to attend you can watch this event live online at http://www.wearelikeminds.com/live. The debate will start at 07:00pm GMT and finish at approximately 08:15pm. You can also follow and participate in the event on Twitter using #LikeMinds and #smwldn.

    This event will also be live-blogged on Twitter - follow @WeAreLikeMinds for real-time updates, and photos will be added to the Like Minds Flickr pool.

    Details for other Like Minds events for Social Media Week London, including Social Recruitment, Commerce, Gamification and Influence can be found here: http://www.wearelikeminds.com/socialmediaweek.

    ____________________________________________

    Gamification and Game Based Marketing

    "I'm going to show them a world … without you. A world without rules and controls, without borders or boundaries; a world where anything is possible. Where we go from there is a choice I leave to you."

    - Neo, The Matrix

    With the explosion in digital location-based services, social gaming, real-time mobile interaction and MMORPGs , are we witnessing the convergence of all of these elements into a whole new genre of gaming and entertainment models. And if we are, what are the marketing opportunities. In this event we will examine the rise of social games, virtual currencies and the smartphone - and how these trends and enablers are opening up the possibility for real-time, location-based marketing. With everyone spending more and more time connected to the web, and phones increasingly GPS-enabled, growing numbers of people are walking around who can be directly targeted in real-time with location-specific messages. One of the key strategies being adopted in this space is to turn the mobile online experience into a game - and we anticipate over the course of 2011 more and more leading brands will create game-based marketing campaigns allowing them to target customers wherever they are with real-time location-based offers.

    Registration will start at 18:30

    The event is scheduled to finish at around 8:15, followed by networking and drinks

    PLEASE NOTE: This event is fully booked. Please register to be put on the waiting list and you will be notified if a space becomes available.

    Details for other Like Minds events for Social Media Week London can be found here: http://www.wearelikeminds.com/blog/news/so-were-kicking-off-2011-with-4-free-events-for-you

                                                    

    Panelists:

    • Raf Keustermans, Owner & Principal at RK Consult London Ltd. (chair)

    Raf Keustermans is an experienced marketing and business leader in the digital media & entertainment industry. As the former Global Marketing Director of EA Playfish, he knows the ins and outs of social media and social games. Prior to Playfish, he headed up the European arm of EA’s successful freemium casual games platform Pogo.com. Before that he worked as a project manager & strategic planner for agencies like BBDO, Grey and Publicis (1998-2005)and as the Head of Marketing for leading online gambling operator Unibet in Western Europe (2005-2008). Raf is currently working as an independent consultant and social media strategist.

    • Katie Bell, Commercial Director, Stardoll

    Katie Bell is Commercial Director for the Stardoll Network and Head of Stardoll Network TV. With over 92 million registered users worldwide, the Stardoll Network is the leading group of websites devoted to young women and teens. Launched in early 2009, the network includes: Stardoll.com, the entertainment destination for young women focused on fame, fashion and friends; Piczo.com, the original platform devoted to self expression and visual blogging; and PaperDollHeaven.com, a simpler game-play environment for the younger, female demographic

    Katie has more than 10 years experience in the digital, media and advertising sectors having worked in a sales capacity and PR/event marketing for many digital properties such as Match.com, Simple Skincare, NSPCC, Random House & PKR. At Digital Collective, Katie consulted 'Lost Vagueness' and came up with an idea for Match.com to break the Guinness Book of Records for the most amount of people kissing. This was kicked off my Madness (the band) and received global coverage, even appearing on CNN.

    • Patrick O'Luanaigh, CEO, nDreams

    Patrick O'Luanaigh is CEO of nDreams, a rapidly growing digital publisher and developer specialising in virtual worlds, alternate reality games and social games. The company develops and publishes a range of virtual games, spaces and items in PlayStation Home, and creates large-scale bespoke games for brands with it's Unite Entertainment division.

    Prior to founding nDreams, Patrick was Creative Director of Eidos, where he was responsible for the quality and design of all the games including the Tomb Raider and Hitman franchises. Patrick has worked on twelve number-1 selling games in his career, and nDreams were recently featured in the Tech Media Invest 100 and were nominated as one of the five most innovative tech businesses in the UK.

    • Arthur Barker, COO, etv (Enteraction)
    • Olivier Audouze, Marketing Director, Total Immersion
    Total Immersion is a global augmented reality developer. Through its patented D’Fusion® technology, Total Immersion blurs the line between the virtual world and the real world by integrating real time interactive 3D graphics into a live video stream. Leading the augmented reality category since 1999, the company maintains offices in Europe, Asia and in the U.S., and supports a network of more than 110 partners worldwide. Find the latest news concerning Total Immersion projects at: http://blog.t-immersion.com/
    • Steve Godman, Sales Director, Skinkers

    Steve has worked in the digital marketing space for over 10 years, cutting his digital teeth in email marketing in 1999 at Xpedite Inc. Since 2004 Steve has helped launch several digital media businesses in Europe including PlayNetwork and OnlineAdNetwork as well as GTECH G2.

    Now leading the commercial activities at Skinkers, the award-winning digital agency who have been pioneers in the development of business-critical apps across all platforms for nearly 10 years, Steve also advises several start-ups in social media and gaming.

    Sponsored by Like Minds. Powered by Nokia. In association with Skinkers.

                         

     

    Produced in association with Clarion Gaming

    Like Minds is pleased to have worked with Endaf Kerfoot at Clarion Gaming on developing this cutting-edge debate to explore how brands, agencies and content owners are harnessing the power of game mechanics as part of their customer engagement strategies. Endaf is responsible at Clarion Gaming for examining the emerging world of gamification and how best to help organisations understand the new dynamics of social play, how this can be used as part of acquisition, retention, awareness-raising strategies; and how the psychological insights gained from the world of games can be used to influence behaviour. Join the Masters of Gamification LinkedIn group for further information and to meet other people interested in gamification: http://linkd.in/i6t9U4

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    9 Adam Street United Kingdom
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