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Gamification Workshop Boston

hosted by Gamification Corp.

Franklin W. Olin College

Thursday, Jun 16 2011 8:00 AM

  • Get Hands-On with Gamification

    Gamification Workshop 

    Babson College/Franklin W. Olin College, Needham, MA

    Thursday, June 16, 2011

    Featuring an all-new curriculum developed by Gabe Zichermann (author,Game-Based Marketing and Gamification by Design) and led by expert and entrepreneur Jon Radoff (author, Game On),  this hands-on, interactive workshop leads you through the complete process of developing and implementing a gamification strategy. Learn the foundations of gamification, discover player types and what motivates and engages them, and see which game mechanics and designs are most effective. You'll leave the workshop ready to implement a successful gamification plan, customized to your business needs.
    Creating engagement with game design can be complex--but the rewards are unparalleled. Increased customer activity, retention, and viral growth are all within reach. Take the guessworks out of your gamification strategy and learn from a leading expert in this unprecedented, focused workshop.
    Whether you are building a new product or service from scratch, or looking to make your existing experience more fun, the Gamification Workshops are a one-of-a-kind opportunity to learn, problem-solve, and interact with the most experienced practioners in the space.
    Lunch will be provided, along with a Tech Talk from Molly Kittle of leading Gamification platform provider Bunchball .
     
    Space is strictly limited to maintain class efficacy
    Register today to guarantee a place
    Who Should Attend:
    Startup Founders/Execs
    Product Designers/Managers
    UI/UX Professionals
    Marketing Strategists
    Community Managers
    Those who wish to understand and effectively implement game design to add value to their business 
    Key Takeaways: 
    • How to use game mechanics effectively to engage your audience, create stickiness, and encourage virality
    • Identify a core engagement loop for your product or service
    • How to design a gamification architecture and convey it internally in your organization
    • How to decide which game mechanics to use for your product/site
    • Illustrative case studies of Gamification done well and poorly
    • Understanding point systems and how to use them to your advantage
    • How to apply game thinking to problem analysis and problem solving
    • The top five things you can do to create engagement in the next 30 days
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